Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games   War Game Rules   Figures Catalogue   Secondhand Items   Books   RPG   CCG-CMG-LCG   Accessories   Magazines  

Playing Time   Alphanumeric   Game Type   Manufacturer   No. Players   Designer   Reduced Items   Age  

List Games by
Age

10 +
11 +
12 +
13 +
14 +
15+
16+
17+
18+
3 +
4 +
5 +
6 +
7 +
8 +
9 +

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Next War: Series Supplement #2

Next War: Series Supplement #2

£15.00

In Stock
Login or Join to create/use a wish list

Was £18.99, Now £15.00
NEXT WAR ADDITIONS

Camp Humphreys
The United States is building a mega base in South Korea at Camp Humphrey's. These rules alter the way US reinforcements enter the peninsula and relieve the burden on Busan. It also offers opportunities for the DPRK player to interfere with those reinforcements.

Patriots, S-300/400s, and THAAD
This provides new, expanded rules for the use of these systems as well as providing all new updated counters. Players will be able to attempt to defend against Air Strikes as well as shoot down incoming Cruise Missiles (Patriot, S-300/S-400) or Ballistic Missiles (THAAD).

DPRK Nukes
The DPRK is deeply intent on weaponizing its missiles. These rules provide for that option, along with an "Assured Destruction" mechanism by which the DPRK can be incinerated for using them.

The above three additions are meant to be used together, but players are free to pick and choose amongst them.

Combined "Sub"-System
Straight from a Next War player comes an excellent idea on combining the Submarine Marker rules from Supplement #1 with the Series ASW/Submarine Threat Level rules. This provides a framework for using the rules in that way.

Submarine Marker Rules for Next War: Poland
Used either in conjunction with the combined rules above or stand-alone with the Submarine Marker rules from the Supplement, this will contain new counters and rules for applying those rules to the situation in Next War: Poland.

Next War: Insurgency
These rules will allow players to conduct an insurgency against the player occupying their country using new rules. Alternatively, they will allow an occupier to attempt to crush the insurgency in the country they've supposedly just defeated. A new Sequence of Play is provided which simplifies overall game play. Elements of both the Standard and Advanced Rules are used. For instance, air power is handled with a version of the Standard Game Air Points. The COIN player will get to have his HQs and SOF, but he'll also have to maintain supply lines. These rules will introduce new concepts such as unknown units (Direct Action Cadres and Political Action Cadres for the insurgent player) as well as Breakdown Battalions for the COIN player plus several other rules tweaks so that players can fight an insurgency/counter-insurgency campaign.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Next War: Series Supplement #2 by Board Game Geek Link for more Reviews


Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
Over 2 hours
Alphanumeric
N
Game Type
Wargame
Manufacturer
GMT Games
No. Players
Solitaire
1-2 Players
Designer
Gene Billingsley
Reduced Items
Sale
Age
14 +
Manufacturer's Code
GMT1914

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 40 years

©Spirit Games

Contact Us   Policies   Postage and Package   Privacy   Links   Cookies   Site Map